Mikel Bulnes

Technical Artist at FitXR

Mikel Bulnes has a diverse work experience in the field of 3D art and visualization. Mikel currently holds the position of Technical Artist at FitXR since August 2022 and previously worked as a Senior 3D Artist - Generalist at the same company from April 2022 to January 2023.

Prior to FitXR, Mikel worked as a Senior 3D Artist - Freelance from October 2021 to March 2022, and as a Senior 3D Artist - Generalist at dedo multimedia, S.A. in September 2021.

From 2016 to 2021, Mikel served as a 3D Visualizer at Maris Interiors LLP, where they contributed their skills in visualizing architectural designs and interiors. Before that, they worked briefly as a 3D Visualizer at tp bennett in 2015.

Mikel's work experience also includes a role as a Senior 3D Artist/Visualiser at Glowfrog Studios from 2013 to 2015. Additionally, they fulfilled a freelance contract as a Senior 3D Artist for Attractive Games in 2012, where they created assets for the game Killzone Mercenary (PS Vita) in collaboration with Sony Cambridge / Guerilla Games and utilized various software tools such as Maya, Photoshop, Xnormal, NDO2, and Perforce.

Mikel started their career at Electronic Arts in 2012 as a Screenshot Artist and worked as a Freelance Senior 3D Artist from 2011 to 2012. Furthermore, Mikel previously held a freelance senior 3D artist position at Attractive Games from 2010 to 2011.

Mikel Bulnes attended IPCL Don Bosco from 1986 to 1992. Following that, they enrolled at Instituto Koldo Mitxelena from 1992 to 1993. No degree or field of study information is provided for either educational institution.

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