Fairuz Lokman

Principal Gameplay Programmer at Free Range Games

Fairuz Lokman has a diverse and extensive work experience in the gaming industry. Fairuz most recently worked at Free Range Games as a Principal Gameplay Programmer. Prior to that, they were a Lead Gameplay Systems Engineer at Striking Distance Studios.

Fairuz has also held positions at renowned companies such as PlayStation, Rocksteady Studios Ltd, Ubisoft, and Singapore-MIT Gambit Game Lab. At PlayStation, they worked as a Principal Gameplay Programmer, responsible for various aspects of gameplay programming in the game Blood & Truth for PS VR. At Rocksteady Studios Ltd, they served as a Senior Gameplay Programmer.

During their tenure at Ubisoft, Fairuz worked on notable titles such as Skull and Bones and Assassin's Creed Unity. Fairuz was responsible for developing gameplay systems, including combat mechanics, character behaviors, and prototyping new features.

Fairuz's earlier experiences include working as a Game Programmer at the Singapore-MIT Gambit Game Lab and a Teaching Assistant at the National University of Singapore. Fairuz also gained valuable experience as a Software Engineering Intern at Lucasfilm Animation Singapore and a Programming Intern at Evohub.

Overall, Fairuz Lokman's work experience showcases a strong skill set in gameplay programming, encompassing a wide range of responsibilities and contributions to renowned gaming projects.

Fairuz Lokman completed their secondary education at Raffles Institution from 1996 to 1999. Fairuz then attended the same institution from 2000 to 2001, although no specific degree or field of study is mentioned. Fairuz Lokman went on to pursue a Bachelor of Computing degree in Communications and Media at the National University of Singapore, where they studied from 2004 to 2008.

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Timeline

  • Principal Gameplay Programmer

    June, 2023 - present