Guilherme Miguéis is Freeze Tag’s Lead Programmer and he is responsible for developing and maintaining the company’s code base for iOS, Android and Windows Phone mobile platforms, and Windows and Mac OS X desktop systems. He also is responsible for structuring and programming the games themselves. He has worked as the lead programmer on over a dozen titles using various programming languages such as C, C++, Objective-C, Java, Python, JavaScript and TCL; technologies such as DirectX and OpenGL, as well as multiple third party libraries to implement all the design features and requirements of Freeze Tag games. Mr. Miguéis has been programming computers since the Sinclair ZX Spectrum (how many of you know that computer?) at the age of 11 and has since followed the evolution of personal computing from the programmer’s perspective starting with the Commodore Amiga and flowing through to IBM compatible PCs, Palm OS handhelds and contemporary smartphone and tablet devices. He left his study of Architecture in college to fully dedicate his time to his main passion of software development and he has been working with Freeze Tag since 2007.
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