DE

Deniz Ertürk

Technical Artist at Fugo Games

Deniz Ertürk is a Technical Artist at Fugo Games since January 2021, specializing in the integration of art assets and responsive UI design within the Unity engine, as well as creating visual effects. Prior experience includes roles as a Unity Developer & Designer at Reo-tek from November 2018 to 2020, and as a Designer at Kreatin Studios from May 2017 to May 2018, focusing on content management for mobile applications. Deniz also contributed to over 25 design and development projects for museums, exhibitions, and science centers during a long tenure at Reo-tek from December 2010 to May 2017. Early career experience includes internships at Reo-tek and Vestel. Educational background includes a Bachelor's degree in Industrial Design from Middle East Technical University, with ongoing Master's studies in the same field.

Links


Org chart

Sign up to view 0 direct reports

Get started


Teams

This person is not in any teams