Gambi-M
Marc Charré is a skilled video game programmer with experience in Unity and C++, currently serving as a Programmeur d'Outils et VR at Gambi-M since August 2024. Previously, Marc worked at Creajeux where responsibilities included the implementation of the Marching Cubes algorithm for procedural map generation, alongside contributions to various game projects focusing on sound design and gameplay mechanics. Notable projects include Industrial Warfare, Babel's Descent, and Fragment of the Past. Marc’s diverse experience also encompasses application development for Stylenza Mineraux and cashier roles at Grand Frais, complemented by earlier work designing remote driving courses. Marc holds a level 6 qualification in video game programming from Creajeux and a literary baccalaureate from Lycée de l'Arc.
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