Eugene Galochkin

Head of UI/UX at Game Insight

Eugene Galochkin is currently the Head of UI/UX at Game Insight. Eugene has been in this position since May 2015. Prior to that, they were the Lead UI/UX Designer at Game Insight from September 2010 to May 2015. Eugene has also worked as a Senior UI/UX Designer at innoWate from September 2010 to July 2011.

Eugene has over 16 years of experience in the industry. Eugene started their career as a Graphics Designer at CTXM in September 2003. Eugene then became the Lead Designer at CTXM in July 2006 and held that position until December 2009 when they became the Frontend Development Team Lead. Eugene remained in that role until September 2010 when they joined Game Insight.

At Game Insight, Eugene has been responsible for UI/UX development for mobile, browser and desktop social games, web, desktop and mobile (iOS, Android, win10) apps. Eugene has also been responsible for analysis, concepts, drafts, and features development. Eugene has closely worked with the Development and Art teams throughout their time at Game Insight.

Eugene Galochkin is a student in the field of graphic design at Transporta un Sakaru Instituts.

Some of their coworkers include Константин Шмелёв - Head of IT Services & PMO, Vitaly Potapov - Head Of Quality Assurance, and Alexander Shirov - CTO. Eugene Galochkin reports to Antanas Miseikis, Deputy CEO and Operations Officer.

Timeline

  • Head of UI/UX

    Current role

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