Jonathan W.

Principal Product Manager at Genvid Technologies

Jonathan W. has a diverse and extensive work experience in the gaming industry. Jonathan'smost recent position was as a Principal Product Manager at Genvid Holdings Inc., starting in February 2023. Prior to that, they worked at Mythical Games as a Lead Product Designer from November 2021 to November 2022, and as a Senior Product Manager from October 2020 to November 2021. At Mythical Games, they were responsible for designing the economic system strategy for the game "Blankos Block Party" and providing product strategy and direction for the game's development and launch.

Before joining Mythical Games, Jonathan worked at Wizards of the Coast as a Product Manager from August 2017 to October 2020, where they designed economic systems for the game "Magic the Gathering: Arena" and implemented best practices for player experiences and in-game purchasing. Prior to that, they worked at KIXEYE as a Product Manager from May 2015 to August 2016, where they revitalized revenue and retention for the game "War Commander" through game economy and feature design.

Jonathan also has experience as a Co-Founder and COO at Nova Heartbeat, where they built the company and secured funding via Kickstarter. Jonathan worked as an Associate Producer at Z2Live from February 2012 to October 2013, where they managed the live product for the game "MetalStorm: Online" and assisted in managing a large team for "Shadowslayer: Dawn of the Lightforge".

Additionally, Jonathan interned at Microsoft as a Product Manager Intern in 2011, where they contributed to the design and development of updates for the Microsoft Office Outlook 13 client. Jonathan started their career in the gaming industry at DigiPen, where they served as a Game Producer and Product Manager from August 2007 to May 2011, managing two game teams and seeing the successful launch of two products. Jonathan also interned at Novel, Inc. as a Producer Intern in 2010, where they worked on player engagement tactics and managed the testing community for the game "Empire and State".

Overall, Jonathan W. has a strong background in product management and game design, with a focus on economic systems, player experiences, and collaboration with development teams.

Jonathan W. earned a Bachelor's Degree in Computer Science from Digipen Institute of Technology. Jonathan attended the institute from 2007 to 2011.

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