Philippe Neguembor has worked in various roles within the gaming and digital media industry. Philippe most recently served as the Head of Product Design at GoldenRace, where they were responsible for leading product design initiatives. Prior to that, they worked as a FE dev at Game Lounge Group, where they maintained and optimized the Slottracker product. At Gaming Innovation Group, Philippe served as a Game Producer, overseeing game design and coordinating the work of development teams. Philippe also worked as a UI Developer at Mavrix, as a Senior Graphic Designer + Front End Developer at Game Lounge Limited, and as an Animator at Glitchnap. Before their industry experience, Philippe taught programming and digital creation courses at Törnströmska Gymnasiet. Philippe has also worked as a freelance storyboard artist and game developer earlier in their career. Philippe's skill set includes web design, game development, animation, concept art, and 3D modeling.
Philippe Neguembor obtained a Bachelor's degree in Digital Games from Blekinge Institute of Technology, where they studied from 2009 to 2012. Prior to that, they attended the School of Future Entertainment from 2004 to 2006 and focused on Digital Graphics.
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