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Arin Robinson

3D Art Lead at Grab Games

Arin Robinson has a diverse work experience in the gaming industry. Starting in 2009 at NCsoft, they worked as a 3D artist and Systems Designer, creating prop assets for Wildstar and developing movement and battle systems. In 2012, they joined Ready At Dawn Studios as a Design Technical Artist, focusing on physics in a proprietary engine and assisting the art team with various tasks. In 2015, Arin worked at FireForge as a Technical Artist, contributing to an unannounced Unreal project and teaching junior artists texture baking techniques. They currently hold the position of 3D Art Lead at Grab Games.

Arin Robinson obtained a Bachelor of Arts degree in Game Art and Design from The Art Institutes, where they studied from 2005 to 2008.

Links

Timeline

  • 3D Art Lead

    October, 2015 - present