Tom Nagelgast is a seasoned gaming industry professional currently serving as a C++ Gameplay Programmer at Grinding Gear Games since December 2022. Prior experience includes roles as a Unity Developer at ChimpWorks from June 2019 to October 2022, and various positions such as Game Developer, Technical Designer, and Level Design Intern at GameHouse from February 2015 to May 2019. Additional experience consists of a Programming Intern role at Qlvr and a Developer position at CleverIT, along with a brief role as a Programmer at Vanderlande. Tom Nagelgast holds a Bachelor of Applied Science degree in Informatics (Software Engineering) from Fontys Hogeschool Eindhoven, completed in 2015.
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