Haven Studios
Guillaume Charron is a Senior AI Programmer at Haven Studios Inc since November 2022, specializing in AI Archetype roster development, AI Perception, Navigation, Performance, and Bark Systems. Previously, from May 2015 to November 2022, Guillaume held multiple roles at WB Games Montreal Inc, advancing from Associate Programmer to Senior Gameplay Programmer, focusing on AI frameworks, performance optimization, combat systems, and mentoring new hires. Earlier experience includes a Junior Developer position at Behaviour Interactive, where Guillaume contributed to achievement tracking and player progression, and a Mobile Developer role at Landry et associés. Educational background includes a Bachelor of Engineering in Computer Software Engineering from Polytechnique Montréal, obtained in January 2015.
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