High Moon Studios
Deanna G. is a Senior Associate Gameplay Engineer at High Moon Studios, with experience in AI & Gameplay programming for various Call of Duty games. Prior to this, Deanna was an Associate Gameplay Engineer at the same company and an Undergraduate Research Assistant at UF Machine Learning and Sensing Lab. Deanna also worked as an AV Technology Administrative Assistant Programmer at the University of Florida and as a C# Game Development Intern at BehaviorMe. Deanna holds a Bachelor of Science in Computer Science from the University of Florida.
High Moon Studios
Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Modern Warfare, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 100 people in Carlsbad, CA, a seaside city in San Diego County. Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life. High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.