Abhinav Choudhary's work experience includes:
- Software Engineer at High Voltage Software from July 2014 to present.
- Gameplay Programmer for Team Cesta's student project, "Armourgeddon," from June 2013 to December 2013. Abhinav worked in a team of 15 using the Unreal Development Kit, implementing weapons and super powers, creating a weapon archetype system, and an inventory loadout system.
- Game Programmer for No Cap Studios' student team, working on the development of the multiplayer game "Remnant" from January 2013 to May 2013. Abhinav primarily focused on weapons and player mechanics, implementing a special survival game mode, and ensuring functionality in multiplayer.
- Lead Programmer for Hindsight Studious' student project, "Fat Ninja," from September 2012 to December 2012. Abhinav implemented all programming requirements, including gameplay and AI using the GuildEd proprietary engine for a 2D side-scrolling platformer.
- Game Programmer for Tri Dragon Studios' student project, "Vector Onslaught," from October 2012 to November 2012. Abhinav worked in a small team of three programmers, using C++ and OpenGL to develop a top-down space shooter. Abhinav implemented a dynamic difficulty system and a data-driven AI behavior system.
Abhinav Choudhary completed their Bachelor of Technology degree in Computer Science and Engineering from Amity University from 2007 to 2011. Abhinav then pursued a Master of Interactive Technology in Digital Game Development from The Guildhall at SMU, specializing in Software Development, from 2012 to 2014.
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