Joshua Billeaudeau

Game Designer at High Voltage Software

Joshua Billeaudeau has extensive work experience in the game design industry. Joshua began their career at DigiPen Institute of Technology as a Project FUN Instructor, teaching students about computer science and how to create video games. Joshua then worked at Nintendo Software Technology as a Game Design Associate, contributing to projects such as Mario vs. Donkey Kong 2: March of the Minis. Joshua later joined iWin, Inc. as a Production Engineer, where they successfully developed a tower defense game called Garden Defense. Joshua then moved on to 5th Cell Media as a Producer, overseeing the development of Scribblenauts, Lock's Quest, and Drawn to Life: The Next Chapter. Joshua's career continued at Disney Interactive, where they held the positions of Lead & Senior Game Designer, working on various projects. Joshua later joined Cat Daddy Games as a Game Designer, responsible for creating content plans and systems for WWE SuperCard. Joshua also worked at BigBox VR as a Game Design Consultant for an unannounced VR title, focusing on moment-to-moment gameplay and long-term progression. Currently, they are employed at High Voltage Software as a Game Designer, working on a Triple-A project.

From 2001 to 2005, Joshua Billeaudeau attended DigiPen Institute of Technology. However, the provided information does not mention the degree or field of study they pursued during this time.

Links

Previous companies

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Timeline

  • Game Designer

    August, 2019 - present