Joshua Billeaudeau has extensive work experience in the game design industry. Joshua began their career at DigiPen Institute of Technology as a Project FUN Instructor, teaching students about computer science and how to create video games. Joshua then worked at Nintendo Software Technology as a Game Design Associate, contributing to projects such as Mario vs. Donkey Kong 2: March of the Minis. Joshua later joined iWin, Inc. as a Production Engineer, where they successfully developed a tower defense game called Garden Defense. Joshua then moved on to 5th Cell Media as a Producer, overseeing the development of Scribblenauts, Lock's Quest, and Drawn to Life: The Next Chapter. Joshua's career continued at Disney Interactive, where they held the positions of Lead & Senior Game Designer, working on various projects. Joshua later joined Cat Daddy Games as a Game Designer, responsible for creating content plans and systems for WWE SuperCard. Joshua also worked at BigBox VR as a Game Design Consultant for an unannounced VR title, focusing on moment-to-moment gameplay and long-term progression. Currently, they are employed at High Voltage Software as a Game Designer, working on a Triple-A project.
From 2001 to 2005, Joshua Billeaudeau attended DigiPen Institute of Technology. However, the provided information does not mention the degree or field of study they pursued during this time.
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