Reagan McCoy

Unreal Technical Artist at House of Moves

Reagan McCoy has a diverse work experience in the fields of technical art, freelance art, and drafting.

From 2010 onwards, Reagan worked at House of Moves as an Unreal Technical Artist, specializing in developing blueprints and tools for real-time virtual production using Unreal. They were also responsible for setting up and rendering cinematic sequences using Unreal 4's sequencer, as well as designing and creating full-scale environments using tools such as Maya and Photoshop.

Prior to joining House of Moves, Reagan worked as a freelance artist from 2009 to 2010, focusing on creating iPhone background art.

Reagan's earliest work experience was at Martin Sprocket & Gear, where they worked as a Draftsman from 2005 to 2006.

Reagan McCoy completed a Bachelor of Science in Computer Animation with a specialization in Environment Artist from Full Sail University. This educational pursuit took place from 2006 to 2008.

Links

Timeline

  • Unreal Technical Artist

    October, 2010 - present