Andrew Grabish

Chief of jamming it on the end. at HypGames, Inc.

Andrew Grabish has nearly 30 years of work experience in the field of software engineering. Andrew started their career as an intern at ObjecTime Inc. in 1992 and worked there until 1994. Andrew then joined Artech Studios as a Programmer from 1994 to 2000. After that, they worked at Hypnotix Studios as a Programmer for five years.

In 2005, Andrew joined Electronic Arts as a Software Engineer III and stayed with them for almost ten years. During this time, they gained experience and rose to a senior position in the company.

In 2014, Andrew joined Zynga as a Principal Software Engineer and worked there until 2015. Andrew then moved to FanDuel as a Principal Software Engineer, where they specialized in mobile games and back ends. In 2016, they became Chief of jamming it on the end at HypGames, Inc., where they worked on front ends and back ends for web and mobile, as well as continuous integration and deployment.

Overall, Andrew Grabish has a diverse range of experience in various roles and has worked for renowned companies in the gaming industry.

From 1998 to 2001, Andrew Grabish attended Carleton University. No specific degree or field of study was mentioned.

Links

Previous companies

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Timeline

  • Chief of jamming it on the end.

    March, 2016 - present