Hanan Fogel has extensive work experience in the tech industry. Hanan started their career as an RMA engineer at SanDisk in 1998 and later held roles as a practical engineer and RMA manager. At SanDisk, they also worked as a software engineer and project manager, responsible for approving new flash technology on department products and coordinating teams.
In 2010, Hanan worked as a freelance 3D animator before transitioning into the game development field. Hanan worked as a 3D artist at Space Cowboys Studio, where they created low-poly assets for a browser application and led the design and modeling of visual assets for an iOS game called "Backyard Shootn".
Hanan then joined GeoSim Systems as a Unity 3D developer / technical artist, where they improved game performance and implemented various features in the game "Sky Wars: Archon Rises." Hanan also worked as a senior Unity developer at 7 Elements Studios, where they accomplished tasks such as optimizing game performance and implementing NGUI dialogs and menus.
At Jelly Button, Hanan worked as a senior Unity developer and later as a client team leader. As a team leader, they managed a team of developers and was responsible for setting project goals, assigning tasks, providing technical guidance, and collaborating with other departments to ensure project completion.
Currently, Hanan works as a senior Unity developer at Icy Ghost.
Hanan Fogel completed a Bachelor of Science degree in Computer Science & Mathematics from Bar-Ilan University between 2000 and 2004. Later, between 2007 and 2009, they pursued a specialized education in Hard-surface 3D modeling and animation, earning a degree in 3D Animator from Sela College.
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