Ionel Edi Cristian has a background in game balancing design, with experience at Illuvium.io and Ubisoft. At Illuvium.io, Ionel was involved in general QA processes, game design, and game balancing using Unreal Engine. At Ubisoft, Ionel worked closely with designers and developers to improve various game systems, create feedback reports, and perform QC balancing testing. With a high school diploma in Information Technology and additional education at Universitatea „Hyperion” din București, Ionel Edi Cristian has a strong foundation in game testing and balancing.
March 1, 2022 - present
April, 2022
April 1, 2021