Anthony Bagsby has a wealth of experience in the video game industry. From 2003 to 2010, they were a student at the Savannah College of Art and Design. In 2006, they were the Texture Lead and Environment Artist for the Depth Chagers student mod project. In 2007, they were a student in the EA Professional Practices class. From 2008 to 2011, they worked as an Environment Artist at Electronic Arts, an Assistant Modeler at Electronic Art Tiburon, a Contract Artist and Unity Consultant at Austin Visuals, and a Contract Artist at Squee Inc. From 2010 to 2013, they were an Associate Course Director and Studio Artist at Full Sail University. Finally, from 2013 to 2016, they were the Director at IndieNomicon. Currently, they are the CEO of Corgi Art House, a contract artist for game development, and a subcontractor for game developers.
Anthony Bagsby attended Southern Illinois University Edwardsville from 2001 to 2004, studying Fine/Studio Arts, General. Anthony then attended Savannah College of Art and Design from 2004 to 2007, where they earned a BFA in Interactive Design and Game Development. In April 2020, they obtained a certification in Creating Painted Metal in Substance Designer from LinkedIn.
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