Rudine H. has a history of working in various roles in the tech industry. In 2015, they were a Unity C# Game Programmer at Killer Lobster Pte Ltd, where they provided a tool for game designers to auto-generate game content programmatically and addressed framerate bottlenecks in weaker devices. In 2016, they were a Fullstack Developer at CloudHunt, where they worked on store checkout implementations, improved responsiveness and security of API requests, and managed transaction logs and click analytics with New Relic. In 2018, they worked on a Master Thesis Project at the Telecommunication Software and Systems Group (TSSG). From 2020 to 2023, they were a Full Stack Engineer at Vitalograph, where they worked with the product team to refine areas of the application based on the product roadmap and client feedback, built features in the application front end, web server, or services, and collaborated within the engineering team to better integrate the data processing platform with the application front end. Currently, Rudine is a Full Stack Engineer at IntelliSense.io, where they are working with the product team to refine areas of the application based on the product roadmap and client feedback, building features in the application front end, web server, or services, and improving test coverage on key areas of the system.
Rudine H. has a diverse educational background. Rudine started their studies in 2009 at Singapore Polytechnic, where they earned a Diploma in Information Technology. Rudine then went on to attend DigiPen Institute of Technology, graduating in 2014 with a Bachelor's Degree in Computer Science and Real Time Interactive Simulation. In 2018, they completed their Master of Science in Computer Science at Waterford Institute of Technology.
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