Ian Hampton's work experience is as follows:
- From February 2019 to the present, Ian worked as a Product Animator and UX Designer at iPro, Inc.
- From May 2017 to April 2020, they worked as a 2D and 3D Artist 2 at IGT, where they focused on poly-modeling, sculpting, concepting, designing, and creating textures for in-game assets.
- From March 2015 to April 2020, Ian was a 2D and 3D Artist at DoubleDown Interactive, where they worked on poly-modeling, sculpting, and designing characters, props, and UI elements for games.
- From August 2014 to March 2015, they also served as an Art Contractor at DoubleDown Interactive.
- From September 2013 to December 2013, Ian worked as a Mobile Art Intern at DoubleDown Interactive, designing UI elements and slot machines for mobile slot machine games.
- From November 2011 to April 2013, they were a Lead Artist at Team Fizz.
- Ian's earliest work experience was as an Artist in Student Games/Mobile Games, where they contributed to various student titles and mobile games between 2010 and 2012.
Ian Hampton earned a Bachelor of Arts degree in Digital Art and Animation from the DigiPen Institute of Technology, where they studied from 2010 to 2014.
February, 2019 - present