Aidan Hanly

Lead Game Designer - RPG at Kabam

Aidan Hanly has a diverse work experience in the gaming and software engineering industries. Aidan began their career in 2010 as a Junior Software Developer at Chaordix. In 2012, they joined Electronic Arts and worked as a Software Engineer. In their role, they were responsible for maintaining and upgrading EATech's continuous integration and automated testing systems, reducing hardware failures and managing task estimates and workflow. Aidan also worked on ANT, EA's in-house animation software, ensuring feature parity across upgrades and providing customer support.

In 2016, Aidan joined Hothead Games as a Game Designer, focusing on Mission Design and Live Ops for Killshot Bravo, a top-grossing first-person shooter game for iOS and Android. Aidan designed and implemented over 150 missions, collaborated with the art team, and wrote design documents for player-facing game features. Aidan's contributions also include designing and scripting "Special Forces Blitz" events, streamlining event creation processes and preventing issues.

Currently, Aidan is working at Kabam as a Lead Game Designer for 'Marvel Contest of Champions' (MCoC), a popular fighting game on mobile. Their major responsibilities include designing and implementing Champions, Bosses, and other RPG elements based on Marvel characters. Aidan engages in paper design, scripting abilities, conducting reviews and playtests, and finalizing with QA and marketing.

Overall, Aidan Hanly has a strong background in game design, mission design, live ops, software engineering, and project management.

Aidan Hanly completed a Bachelor's Degree in Computer Science from the University of Waterloo, starting in 2007 and finishing in 2012. Later, in 2015 and 2016, Aidan attended the Vancouver Film School to study Game Design. No information about a degree obtained from this institution was provided.

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