Mohamed Fares Zribi

Gameplay Programmer at Lanterns Studios

Mohamed Fares Zribi has a diverse range of work experience in the field of game development. In 2017, they worked as a web and mobile app developer for Japanese Events in Tunisia. Mohamed Fares later joined the Faculty of Mathematical, Physical and Natural Sciences of Tunis in 2018, where they developed a role-playing video game from scratch using Unreal Engine 4. This project allowed him to gain experience in various aspects of game development, including combat, quests, inventory, UI, animations, sounds, and 3D models. In 2020, Mohamed worked on personal projects, including a Flight Path System and a Mount Collection System, both utilizing Unreal Engine 4 and offering innovative features for player navigation and interaction. In 2022, they joined Lanterns Studios as a Gameplay Programmer, showcasing their skills and expertise in game development. Additionally, Mohamed has extensive experience with Unreal Engine 5 C++ and blueprints, and they have utilized Epic Online Services to enhance player engagement in their projects. Overall, their work experience reflects their passion for game development and their dedication to creating high-quality and immersive gaming experiences.

Mohamed Fares Zribi's education history begins with their completion of a Baccalauréat en Mathématiques at Farhat Hached High School from 2008 to 2012. Afterward, they attended the Faculté des Sciences Mathématiques, Physiques et Naturelles de Tunis, where they obtained a Bachelor's Degree of Computer Sciences from 2012 to 2015. Mohamed Fares then continued their education at the same institution, earning a National Diploma in Computer Engineering (equivalent to an MSc in Engineering in Computer Science) from 2015 to 2018. Throughout their academic journey, their field of study remained focused on computer science and computer engineering.

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Timeline

  • Gameplay Programmer

    November, 2022 - present

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