Mihail Kostov

Gameplay Scripter at Larian Studios

Mihail Kostov is a skilled Gameplay Scripter at Larian Studios, with a background in level design and game development. Previously, Mihail worked at Ubisoft Sofia as a Level Designer on Assassin’s Creed Valhalla, where responsibilities included designing and scripting quest arcs and world events, translating narrative vision into engaging gameplay. Prior experience also includes a role as a Junior Level Designer at INSIDEOUT REALITY, focusing on developing immersive VR experiences with motion capture in Unity. Mihail's earlier experience involved management at Nanakusa Japanese Restaurant, ensuring high customer service standards, and a placement as a CAD Assistant at Carrefour Bulgaria during architectural studies. Mihail holds a Master's degree in Advanced Architectural Design from the University of Strathclyde and a secondary education diploma from Sofia's High School of Mathematics.

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