Anatoly Gridnev

Chief Technical Officer at Lunate Games

Anatoly Gridnev has a wealth of experience in the software engineering and video game development industry. Anatoly is currently serving as the Chief Technical Officer at Lunate Games, a position they have held since February 2023.

Prior to joining Lunate Games, Gridnev held the same role of Chief Technical Officer at Simlabs from February 2022 to February 2023. Before that, they worked as the Engineering Director at Simlabs from September 2017 to February 2022. In this role, they led a subteam focused on Crysis Remastered Trilogy, primarily addressing engine issues, optimizations, and various integrations. Anatoly was also responsible for rendering bug fixes.

From 2014 to 2017, Gridnev served as the Lead Software Engineer at SimLabs LLC. Anatoly played a key role in developing software solutions and managing engineering projects within the company.

Prior to their time at SimLabs, Gridnev worked as a Lead Software Engineer at SimEx from July 2012 to April 2014. In this role, they were involved in the development of Air Traffic Management and Control simulators.

Gridnev's career began at Transas New Technologies in 2004, where they served as a Senior Programmer. During their time there, they contributed to various aspects of simulation pipeline development, including implementing specific models, integrating the Bullet engine, and developing military tactical simulation planning and AI scripts.

Overall, Gridnev has demonstrated expertise in software engineering, game development, and simulation technology throughout their extensive career.

Anatoly Gridnev completed their Master's degree in Computer Science from Saint-Petersburg State Polytechnic University from 2002 to 2009. Information about their education beyond this period is not provided. Additionally, they attended FML30 but details regarding the degree and field of study are unknown.

Location

Lahti, Finland

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Lunate Games

Lunate Games provides game porting and co-development services. For several years our team has been working with major game development studios and publishers on porting their titles to various platforms. We port games from PC to Microsoft Xbox, Sony PlayStation and Nintendo Switch consoles. We handle all the issues of cross-platform porting, designing systems that look and work the same across all environments. Our team of 20+ developers has extensive expertise in Unreal Engine, CryEngine and several proprietary game engines.


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11-50

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