Natalie Nuñez

Lead Game Designer at Manticore Games

Natalie Nuñez has over 15 years of experience in the gaming industry. Natalie began their career in 2006 as a Game Designer at Gameloft. Natalie then moved to Trion Worlds, Inc. in 2008, where they worked as a Content Designer. In 2012, they joined Disney Consumer Products and Interactive as a Game Designer and Senior Game Designer (Manager). In 2019, they were hired as a Senior System Designer (Manager) at FoxNext. In 2021, they became Lead Game Designer at Aglet, and in 2022, they assumed the same role at Manticore Games Inc. During their time at Scopely, they were a Senior System Designer (Manager) and was responsible for creating the initial concepts and first draft of the GDD for Cosmic Crucible, as well as adjusting the experience of RTA based on player sentiment and business goals.

Natalie Nuñez attended California Lutheran University from 2003 to 2006, where they earned a Bachelor of Arts (B.A.) in Communication and Media Studies.

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Timeline

  • Lead Game Designer

    October, 2022 - present