Bing Xu is a seasoned researcher in graphics and rendering, with experience spanning multiple prestigious organizations. Notable positions include a Research Scientist Intern role at NVIDIA focusing on 3D embedding for global illumination, and a Senior Rendering Research Engineer at Manycore Tech, where skills in offline physically based rendering and Monte Carlo denoising were honed. Additional internships at Meta and Adobe involved advanced graphics research, while an earlier Software Engineer position at Alibaba Group emphasized intelligent logistics through dynamic routing. Bing Xu holds a Bachelor of Engineering in Computer Science from the University of Hong Kong and has also studied at the University of Ottawa.
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