Tristan Lassiter is a Technical Artist and Software Engineer with extensive experience in game development, VR platforms, and web applications. Notable roles include Technical Artist at Polymorphic Games, where Tristan contributed to the title Project Hastur, and at Meta, focusing on VR and AR initiatives. At Bayer, Tristan served as Lead Developer & Designer for a VR training platform, while also managing intern teams. Additional experience includes developing React applications at Fenway Group and working as a Technical Artist for the official Duelyst remake at Dream Sloth, LLC. Tristan's technical proficiency spans Unity, React, Blender, and other technologies, complemented by a Bachelor's degree in Modeling, Virtual Environments, and Simulation from Georgia Institute of Technology and University of Idaho, with ongoing Master studies in Computer Science at Georgia Institute of Technology.
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