Mario Colindres is a Character Artist with experience at Midwinter Entertainment and Liquid Development. Mario creates game ready models for integration into game engines and provides high resolution sculpts and models. As an Adjunct Faculty Instructor at The Art Institute of Portland, Mario designed, developed, and implemented course syllabus lessons for game production asset development. Additionally, as a Peer Tutor, Mario guided students through the pipeline of developing game production assets and reinforced technical and artistic lessons. Mario holds a Bachelor of Fine Arts with Honors in Game Art and Design from The Art Institutes.
June, 2018 - present