Mark Dygert has extensive experience as a Technical Animator and Technical Character Artist, specializing in rigging characters for various projects using software such as Maya and Unreal. Mark has worked with companies like Midwinter Entertainment, C77 Entertainment, AuthorDigital, and Soulbound Studios, contributing to the animation and rigging pipelines for games on different platforms. With a background in script writing and automation, Mark has also worked on a variety of contracts for companies like Google, Valve, and TouchTilt Games. Prior to their current roles, Mark served as Lead Animator and Artist at Mark's Interactive, showcasing their skills in modeling, animation, and scripting.
October, 2023 - present
February, 2021