Matthew Kelley

Advanced Software Engineer, Tools at Monolith Productions

Matthew Kelley is an experienced software engineer specializing in tools development for the gaming industry. Currently serving as an Advanced Software Engineer at Monolith Productions since April 2022, Matthew previously worked as a Tools Programmer at Firaxis Games, where contributions included streamlining the integration of art assets for the Civilization series. Prior to that, Matthew held the position of Programmer II at Daybreak Game Company LLC, improving development tools and mentoring on various technical topics. Additional experience includes serving as a Senior Systems Designer at Trion World Network, where Matthew designed and maintained gameplay systems for RIFT, and as a Content Developer at Mythic Entertainment, creating content for Dark Age of Camelot and Warhammer: Age of Reckoning. Matthew began the career as an In-Game Customer Support Representative, providing support for Dark Age of Camelot.

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