ABOUT US
Mountaintop is a new game studio creating multiplayer games for players who crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.
We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.
Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.
We’d love for you to join us.
THE ROLE
We're looking for a DevOps Engineer to ensure the smooth operation of our patch generation pipeline for a project developed in Unreal Engine. In this role, you will work closely with our development team to build the infrastructure (Unreal + Jenkins) necessary to facilitate efficient game patch generation and build processes.
YOU'LL BE RESPONSIBLE FOR
- Collaborate with the development team to understand the requirements of our patching system and prioritize tasks accordingly.
- Manage and maintain Jenkins pipelines for patching and patch builds, ensuring reliability and efficiency.
- Configure and optimize Jenkins plugins and integrations to streamline the patch generation processes.
- Troubleshoot issues with build and deployment pipelines, identifying root causes, and implementing solutions.
- Implement automation scripts and tools to enhance patching workflows and reduce manual intervention.
- Monitor pipeline performance and resource utilization, making adjustments as necessary to improve efficiency.
- Provide technical guidance and support to the development team on patching-related tasks and issues.
- Document procedures, configurations, and best practices related to patching and pipeline management.
ABOUT YOU
- A minimum of 5 years experience working on building systems
- Experience working with Jenkins
- Experience with Unreal Engine build tools (BuildGraph, Unreal Automation Tool, Unreal Build Tool)
- Experience working with Perforce
- Experience working on live service games
PLUSES
- Familiarity with cloud platforms like AWS, Terraform, and monitoring products (Grafana, ELK stack, Prometheus)
- Knowledge of scripting languages (e.g., Python, Bash) for automation tasks.
- Understanding of DevOps principles and practices, including Fast Feedback, Continuous Learning, and Flow
- Computer science, engineering, mathematics, or related degree