Devops Engineer (contract)

Engineering · Contract · CA, United States · Remote possible

Job description

ABOUT US

Mountaintop is a new game studio creating multiplayer games for players who crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.

We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.

THE ROLE

We're looking for a DevOps Engineer to ensure the smooth operation of our patch generation pipeline for a project developed in Unreal Engine. In this role, you will work closely with our development team to build the infrastructure (Unreal + Jenkins) necessary to facilitate efficient game patch generation and build processes.

YOU'LL BE RESPONSIBLE FOR

  • Collaborate with the development team to understand the requirements of our patching system and prioritize tasks accordingly.
  • Manage and maintain Jenkins pipelines for patching and patch builds, ensuring reliability and efficiency.
  • Configure and optimize Jenkins plugins and integrations to streamline the patch generation processes.
  • Troubleshoot issues with build and deployment pipelines, identifying root causes, and implementing solutions.
  • Implement automation scripts and tools to enhance patching workflows and reduce manual intervention.
  • Monitor pipeline performance and resource utilization, making adjustments as necessary to improve efficiency.
  • Provide technical guidance and support to the development team on patching-related tasks and issues.
  • Document procedures, configurations, and best practices related to patching and pipeline management.

ABOUT YOU

  • A minimum of 5 years experience working on building systems
  • Experience working with Jenkins
  • Experience with Unreal Engine build tools (BuildGraph, Unreal Automation Tool, Unreal Build Tool)
  • Experience working with Perforce
  • Experience working on live service games

PLUSES

  • Familiarity with cloud platforms like AWS, Terraform, and monitoring products (Grafana, ELK stack, Prometheus)
  • Knowledge of scripting languages (e.g., Python, Bash) for automation tasks.
  • Understanding of DevOps principles and practices, including Fast Feedback, Continuous Learning, and Flow
  • Computer science, engineering, mathematics, or related degree

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