Crisler Chee has a strong background in iOS engineering and game development. Crisler started their career at Gameloft in 2009 as a Game Developer, where they fixed bugs and worked on various projects such as porting an iPhone game to PSP and creating a port of an iPhone game to iPad. In 2011, Crisler joined Incent as the Lead iOS Developer, responsible for all iOS projects and creating apps for events, promotions, and utilities. Crisler then worked as a freelance Game Programmer at Applibot from 2013 to 2014, where they developed social games and fixed bugs on both the client and backend sides. From 2014 to 2015, they worked at enish, Inc. as a Game Engineer. Crisler also co-founded Spotcat Studio / Spotcat Games in 2010, where they developed games for iOS, Android, and PC/Mac. Crisler continued their career as an iOS Engineer at Anytimes, Inc. from 2016 to 2019, focusing on iOS app development. Crisler then joined Quoine in 2019 as a Senior iOS Engineer until 2020, before joining MILLEPORTE (K.K. B4F) in 2020 in the same role. Currently, Crisler is working as a Senior iOS Engineer at nanameue, Inc. starting from 2022. Crisler has gained experience in Swift, Android app development, cocos2d-x, and creating and maintaining products for various companies throughout their career.
From 2003 to 2006, Crisler Chee attended De La Salle University, where they pursued a Bachelor of Science in Computer Science with a specialization in Software Technology.
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