Daniel Miede is a seasoned programmer and game designer with extensive experience in the gaming industry. Currently serving as a Senior Programmer at Naughty Dog since May 2017, Daniel has previously held roles as a Game Designer and Programmer at Animoids, where responsibilities included designing engaging card game mechanics and developing user interfaces. Daniel's background also includes a tenure as Director of Interactive at Column Five, overseeing development processes and client relationships, as well as experience as Development Director and Level Designer for Firearms: Source, where leadership and community building were pivotal. Daniel's educational foundation includes a Bachelor’s Degree in Computer Science from Pace University, enhancing technical skills across various projects and platforms.
Sign up to view 0 direct reports
Get started
This person is not in any teams