The Game Development Team at OtherSide Entertainment is responsible for creating immersive gaming experiences that allow players to explore rich narratives and diverse playstyles. Comprising experts in engineering, design, art, and animation, the team collaborates to design, develop, and implement innovative gameplay systems, stunning visuals, and engaging environments for original titles like "Thick as Thieves" and "Argos." Their focus on player empowerment and collaboration aims to redefine the immersive genre and elevate the player’s experience.
Brian Hess
Lead Level Designer
Gannon Jaspering
Senior World Builder
Indigo Moorhead
Concept Artist
Jeffrey Slavens
Gameplay Engineer
Joel McGinnis
Lead Engineer
Mike Maza
Lead Designer
Mikkel Caiafa
Principal Animator
Robert Hrouda
Senior Game Systems Designer
Valerie Kromas
Senior Game Designer
Xiao Tian
Senior Ue5 Tech Artist
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