Renato Cascioli

3D Content Developer at Outward, Inc.

Renato Cascioli started their work experience as a Colorist/Graphic Designer/Art Director at Ediciones de la Urraca in 1995. Renato then worked as an Arcade Manager at Mars 2112 from 2002 to 2008. After that, they worked as a Linguistics QA tester at Pole To Win America, Inc. from 2011 to 2012, where they performed localization testing and QA for console games in their native language. Renato also worked as a Localization Tester at Pole to Win, America from 2011 to 2012. From 2013 to 2016, Renato worked as a Peer Tutor at EDMC, where they provided tutoring to students in various areas of illustration, 3D modeling, and game art. Renato then worked as a Graphic Artist at Pyramid Scheme Productions from 2015 to 2017. Renato was also the Art Director and Game Designer for the game "One" at Skin Deep Interactive from 2016 to 2019, where they designed game mechanics, 3D art, visual style, and sound editing. Currently, Renato works as a 3D Content Developer at Outward, Inc. starting from 2017.

Renato Cascioli earned their Bachelor of Science (B.S.) degree in Game Art and Design from The Art Institutes of California - San Francisco, where they attended from 2012 to 2016.

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