Filipe Silvestrim

Head Of Engineering at Oxolo

Filipe Silvestrim has a diverse and extensive work experience in the technology and gaming industry.

Filipe currently holds a position as Head of Engineering at Oxolo, where they oversee the Engineering department, focuses on accelerating product development through agile processes, and mentors engineers. Prior to this role, they served as a Technical Lead at Oxolo.ai, leading the technical aspects of the product from conception to launch and managing cross-department collaboration, hiring, and freelancers.

Before joining Oxolo, Filipe worked at InnoGames GmbH as a Senior Software Developer, where they acted as the Technical Frontend Lead for the Core Team. Filipe contributed to various tasks such as building Unity Packages, Native Plugins, and providing internal consultation on game-related activities. Additionally, they played a crucial role in shaping the company's AI initiatives through their involvement in the AI Taskforce and organizing external AI trainings.

Filipe also gained significant experience at Bigpoint GmbH as a Senior Game Developer, specializing in mobile game development using Unity. During their time there, they worked on multiple projects and focused on game systems and pipeline optimization.

At Ubisoft, Filipe served as a Lead Programmer, responsible for managing the programming team and hands-on development for the web game "Gone Amazon." Their role included creating tools, optimizing the art pipeline, and contributing to the development of the game engine and back-end infrastructure.

As an Indie Game Developer during their freelance years, Filipe managed web game projects of various sizes. Filipe collaborated with contractors, led internal teams, and acted as both developer and project owner.

Earlier in their career, Filipe worked at Tools & Technologies (Hewlett Packard) as a Software Engineer, contributing to web systems development using Python with Django. Filipe also worked as a Teacher at Alfamídia, delivering courses on game development in Flash/ActionScript 3.0.

Additionally, Filipe held positions as a Game Developer at W3Haus, where they created a Game Engine and pipeline tools, and as a Software Developer at UFRGS, where they developed gamified e-learning course environments using Flash/ActionScript. Filipe also worked as a Game Developer at Ludens Artis, responsible for developing a Game Engine for casual games in Actionscript.

Overall, Filipe Silvestrim's work experience demonstrates their expertise in software development, game development, leadership, and their passion for advancing technology in the gaming industry.

Filipe Silvestrim completed their Bachelor of Science (B.Sc.) in Digital Game Development from Unisinos between 2006 and 2009. Following this, they pursued a Master of Science (M.Sc.) degree in Intelligent Adaptive Systems (Artificial Intelligence) from the University of Hamburg from 2014 to 2021. In addition to their formal education, Filipe obtained a TOEFL iBT certificate with a score of 97 from the Educational Testing Service (ETS) in March 2014. Filipe also holds various Adobe certifications, including Adobe Certified - Flash 8 Professional, Adobe Certified Expert - Flash CS3 Professional, and Adobe Certified Instructor - Flash Technology, without specifying the institution or the exact years they were obtained.

Links

Previous companies

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Timeline

  • Head Of Engineering

    July, 2022 - present

  • Technical Lead

    April, 2022