Ilya Palochkin is a skilled artist with extensive experience in concept art and game design, currently serving as ConceptART/Art Director and ConceptART/Tech Artist at Pingle Studio since February 2019, specializing in character, environment, and prop design for 3D games, along with VFX, materials, lighting, and level composition in Unreal Engine 4. Previously, Ilya worked as a 2D artist at Pix-games, focusing on casual Match-3 games, and served as a 2D/Concept artist at BWF, creating concept art for multiplayer mobile TPS games. Freelance work as a 2D artist occurred between January 2015 and December 2016, while earlier roles included Lead Merchandiser at Prostor, Sales and Customer Service Specialist at Vega, and Manager at Megaron. Ilya holds a Bachelor's degree in Software Engineering and Computer Programming from Dnipro University of Technology, completed between 2004 and 2009.
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