Raja Bala

Graphics Software Engineer at Pixar

Raja Bala is a skilled graphics software engineer at Pixar Animation Studios since April 2017, focusing on interactive rendering tools and the integration of Hydra within DCC tools. Prior experience includes working as a game developer relations engineer at Intel Corporation, where support was provided to game studios to optimize performance on Intel chips, contributing to titles like Galactic Civilizations 3 and Civilization 6. Additionally, Raja served as a 3D design engineer at Intel, a project assistant for a game development project at WCER, and held various roles at Qualcomm, Cisco Systems, and as a teaching assistant at the University of Wisconsin-Madison. Raja holds a Master of Science in Computer Science from the University of Wisconsin-Madison and a Bachelor's degree in Computer Science from Birla Institute of Technology and Science, Pilani.

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