Miroslav Horvath is a Principal Technical Artist at PixelAnt Games, with extensive experience in artist pipelines, Enfusion engine development, and tools scripting for various projects including DayZ. Miroslav previously held positions at Bohemia Interactive and Next Generation iNTERACTiVE Software, focusing on technical art and R&D. With a Master's Degree in Geoinformatics from VSB - Technical University of Ostrava, Miroslav has a strong background in programming and design for game development.
September, 2023 - present