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Mihail T.

Unreal Engine developer at PixelPool

Mihail T. has work experience as an Unreal Engine developer at PixelPool starting in 2023. They also have experience as a Research Software Engineer in the GENEA Challenge 2023. Prior to that, in 2022, they worked as a Research Software Engineer in the WASP Summer School, where they were responsible for training a speech-to-gesture ML model and working with Blender and Unreal Engine 4. They also worked as a Research Software Engineer in the GENEA Challenge 2022, where they modified the T-Pose from TWH 16. 2M dataset using MotionBuilder and Maya, and handled the visualization pipeline in Blender.

Mihail T. completed their education history with a Master of Science in Game and Media Technology from Utrecht University, which they pursued from 2018 to 2022. Prior to that, they obtained a Bachelor of Science in Computer Science from Cardiff University from 2015 to 2018. Additionally, Mihail has earned certifications including the Goethe-Zertifikat Deutsch B1 from the Goethe-Institut Bulgarien in June 2017 and the French DELF B2 from the Institut Français de Bulgarie in April 2015.

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