Anthony Simpson has a diverse background in the gaming industry, with experience at multiple notable companies. Anthony started their career at EA in 2005, where they served as a Technical Artist, providing support for tools and pipelines, managing asset conversion pipelines for outsourced artwork, and handling technical documentation and approval of artwork. In 2008, they joined Rockstar Games as a Technical Artist, specializing in pipeline and tools production for 3Ds Max on next-gen platforms, conversion of existing artwork to new engines, and effects and rigging. In 2009, Anthony moved to Sony Computer Entertainment Europe, where they worked as a Technical Artist, responsible for designing pipelines and tools, creating a complete toolset for third-party developers, supporting and documenting the toolset, and creating assets and effects. Anthony then joined King in 2013 as a Senior Technical Artist, and in 2019, they transitioned to their current position as Senior Technical Artist / Producer at Pixion Games.
Anthony Simpson attended Swansea University from 2002 to 2005. During this time, they pursued a Bachelor of Science (BS) degree in Multimedia.
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