Paul Haynes is an accomplished level designer with extensive experience in the gaming industry, currently serving as Lead Level Designer at Playground Games since July 2018. Previously, Paul held various positions, including Lead Level Designer and Lead Cinematic Designer at Deep Silver Dambuster Studios, and Senior Level Designer at Crytek. Early career milestones include work as an Experienced Level Designer at Codemasters, specializing in track design for the Dirt and Grid series, and contributions as a Level Designer for the Canadian Army, developing training environments used by military and law enforcement agencies. Paul holds a BA Hons in Creative Digital Media (Games Design) from Teesside University, earned in 2008.
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