Samuel Nugent

Game Developer at Push Gaming

Samuel Nugent is a Game Developer at Push Gaming, where responsibilities include using TypeScript and a custom game engine to create and maintain the front-end of various slot games. Previously, Samuel served as the Odyssey Unity Lead at Lancaster University, focusing on the development of an interactive front-end application for art installations, overcoming challenges such as synchronizing multiple projectors. Additional experience includes a summer placement at Atkins, working on HoloLens and immersive space applications, as well as an apprenticeship at Atkins that involved VR, AR, animation, and 3D printing. Samuel holds a Bachelor of Science degree in Computer Science from Lancaster University.

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