Julien Colas is a seasoned game building and technical designer with extensive experience at QUANTIC DREAM since June 2008, currently serving as Lead Game Building / Technical Designer on the development of "Star Wars Eclipse" and previously worked on "Detroit: Become Human." Julien also held the position of Associate Lead Game Building / Technical Designer on notable titles such as "Beyond: Two Souls" and contributed to multiple projects including "Heavy Rain." Prior to QUANTIC DREAM, Julien worked at Vivendi Games Mobile in various roles including Project Supervisor and Lead QA. Earlier experience includes testing roles at Quantic Dream and Coktel. Julien holds a Bac+3 degree in Game Design, Conception, and 3D Graphics from LISAA, completed in 2004.
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