Neil Topham has a strong background in game development, specializing in gameplay engineering, vehicle physics, and team leadership. With experience in companies like Rare Ltd, SEGA Hardlight Studio, and Codemasters, Neil has worked on popular titles such as Sea of Thieves, Sonic Jump, and Tomb Raider. His expertise in programming and physics has been pivotal in the success of various game projects throughout his career. Additionally, Neil has shown strong leadership skills as a lead engineer and team lead on multiple projects, demonstrating his ability to drive successful outcomes in the gaming industry.
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