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Phil Gosch

Core Algorithm Developer at Reactive Reality

Phil Gosch has a diverse work experience in the field of computer graphics, game development, and software engineering.

Starting in 2015, Gosch worked as a Study Assistant at Graz University of Technology, where they assisted in teaching Game Design and Development courses.

In 2016, Gosch joined CodeFlügel GmbH as a Software Developer, eventually becoming a Senior Developer Project Lead. Phil led various projects and contributed to the development of software products.

During the same year, Gosch also became part of the Sketchfab Masters program, where they engaged with the community by creating art, writing tutorials, and providing feedback.

In 2010, Gosch started freelancing for SaphireStudio.at, specializing in computer graphics, game development, and tool development. Phil had a strong interest in augmented and virtual reality and AI/ML.

Most recently, in 2020, Gosch joined Reactive Reality as a Core Algorithm Developer. Phil worked on a custom C++ cross-platform rendering engine SDK, focusing on low-level graphics API backend development and implementing photorealistic rendering techniques.

Overall, Phil Gosch's work experience showcases expertise in computer graphics, game development, software engineering, and a passion for exploring emerging technologies.

Phil Gosch attended HTL BULME Graz-Gösting from 2003 to 2008, where they completed their Reife- und Diplomprüfung. The field of study for this degree is unknown. After completing their education at HTL BULME Graz-Gösting, Phil Gosch went on to attend Technische Universität Graz. However, no specific information about the degree or field of study at this university is provided.

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Timeline

  • Core Algorithm Developer

    May, 2020 - present