Connor Stokes

Tools Engineer at Ready At Dawn

Connor Stokes has a diverse work experience in the gaming industry. Connor has worked at Ready At Dawn Studios since 2017, starting as a Quality Assurance Analyst and progressing to a Technical Quality Assurance Analyst, Associate Build Engineer, Associate Tools Engineer, and currently as a Tools Engineer. Prior to that, they worked at Atlus U.S.A., Inc. for a short period as part of the Quality Assurance team, where they tested for localization-related bugs on the game Yakuza 0. Additionally, they have experience as a Community Manager for the Video Game Development Club at UCI, where they helped run the club and fulfill administrative duties. Connor also worked as a Game Design Instructor at iD Tech, where they taught game design to young children through Minecraft.

Connor Stokes attended Ohlone College from 2010 to 2013, although no specific degree or field of study was provided. Connor then went on to obtain a Bachelor of Science (BS) degree in Computer Game Science from UC Irvine, where they studied from 2013 to 2016.

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