Marcelo Matos Prado

Lead Character Artist at Ready Player Me

Marcelo Matos Prado has a diverse work experience in the field of 3D art and character design. Marcelo started their career as a freelancer in 2013, working as a 3D artist for Level Up! Games. In 2014, they joined Black River Studios as a Senior 3D Character Artist, where they stayed until 2017. During this time, they also worked as a freelancer for Dinosaur Games LLC on the game Mutant Football League.

In 2016, Marcelo Matos Prado worked as a Character Artist for VR content at ZOAN and then briefly as a 3D Character Artist at Histeria Games.

In 2018, they became a freelancer again, specializing in 3D game art. Marcelo worked on various projects as a Freelancer 3D Game Artist before joining wingfox.com as a 3D Character Artist - Tutor in 2018. Marcelo created a course called "Creating a Sci-Fi Character for games" and taught modeling techniques, anatomy, hard surface modeling, garment creation, lighting, and other aspects of 3D art.

In 2019, they worked as a freelancer for Anticto, creating character packs to showcase the features of the Mutable Character Customization API used in games like Playerunknown's Battlegrounds (PUBG). In the same year, they also worked as a Freelancer 3D Character Artist at Ward B.

Most recently, Marcelo Matos Prado has been working as the Lead Character Artist at Ready Player Me since 2020.

Overall, their work experience spans across different roles, including leadership positions, freelance work, tutoring, and involvement in various gaming projects.

Marcelo Matos Prado's education history includes a Bachelor's degree in Visual Arts, Dance, and Theater from Universidade Paulista, obtained between 2014 and 2017. In 2018, they completed a course in Rigging for Games in Maya at CGMA - CG Master Academy. In 2012, Marcelo attended a workshop on High-end Fantasy Game Art Creation at CG Society. Marcelo also has certifications in Licenciatura em Artes Visuais from the Ministry of Education, obtained in December 2017, and Character Game Creation from CG Society. In addition to these formal education institutions, Marcelo has taken courses in Digital Sculpture - Zbrush at Melies - Escola de animação e cinema, Lighting and Texturing at Cadritech, Character Modeling - 3Ds MAX at Cadritech, and Technical Web Design & Development at Microcamp.

Links


Org chart