Thomas Sincich has over a decade of experience in the gaming industry as a character artist. Thomas has held various senior and lead roles in well-known companies such as Cryptic Studios, WB Games/Avalanche, Carbine Studios, Singularity 6, and Red Games Co.
In these roles, Thomas has been responsible for creating character models, designing materials, and building pipelines and workflows for game development. Thomas has also worked on character customization options, body types, wrinkles, and facial animation performance.
Thomas has experience managing and inspiring teams of character artists, maintaining overall quality of character art, and creating items for MTX stores. Thomas has proficiency in using tools such as Unreal Engine 4 and Unity, and has expertise in organic and hard-surface sculpting.
Additionally, Thomas has worked as a freelance character artist for Gameloft and has created boss characters and armor sets for Dungeon Hunter 5. Thomas has demonstrated the ability to adapt to different art styles and optimize performance for various mobile devices.
Overall, Thomas Sincich has a strong background in character art and has contributed to the development of several successful games throughout their career.
Thomas Sincich is a self-taught individual who has pursued education without attending a formal institution. Thomas has not obtained a degree or specified a field of study during this period.
In the year 2000, Thomas enrolled in Palomar College and completed over 200 units of coursework in the field of Fine Art. Thomas remained at the college until 2004, indicating a four-year duration of study.
Prior to attending Palomar College, Thomas attended Rancho Bernardo High School from 1997 to 2001. Thomas successfully graduated in 2001 with a focus on Art/Art Studies.
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